Sunday, 23 July 2017

Escort Guide for DIE

Escort - [date, time]





In escort, the goal is to escort Glenna to the inner gates of the stronghold. We will have four (4) players assigned to manage the White Mantle's Towers and the rest of you stay on ground to escort Glenna to the end. The tower group need to secure the tower from white mantle. Tower that is not secured will continue to attack the ground with aoe which prevent the escort to move forward. Once the tower is secured, the ground will be cleared and safe for Glenna to advance forward to the next check point. After Glenna claim the next check point, the leyline gliding line will be activated for those on the tower to glide to the next tower so to secure the next tower for Glenna to move further and so on until Glenna is escorted to the end. There are a few mechanic which you need to be aware of when you are at the bottom squad.

Glenna - If Glenna die, it will be an immediate fail. RIP Glenna and all.  :p

Mines - There are mines spawn in the middle of the path, we need volunteer to go near the mine, activate it and destroy it. After the mine is destroyed, the path is clear for a while before the mine will respawn again.  If you hit the mine, you die instantly and can only be revived at the end. We need volunteer to clear mines so Glenna is safe to move forward to capture the next check point.

Wargs - There will be two wargs spawning at the same time. One at the beginning and the other from the front. Both wargs will move towards Glenna. If Glenna get hit by the warg, she will die result to immediate fail. We will have a viper necro to solo the back warg. The front warg everyone else with Glenna in the front will try to kill it before it reach Glenna. Chill and cripple will help to slow the warg and dps it down.


Below video contains walkthrough which provide you more in detail. If you have not done escort, I'll need you to watch it.  
Get some snack and beer before you sit down to watch it, it is a 30 min video. :) 



-------------------------  What you need to do    ---------------------------

Tower group
For the first tower, Chrono will place a portal near the first tower (next to the stairs) on the ground for tower group people to get up. We are hoping Chrono and Druid to work together to speed capture the tower. Chrono can use curtain to pull the mob to the mid, while druid will use Glyph of Tide to push the white mantle to the wall, the tower should be secured before having to clear mobs. While clearing the tower mob, it is important not to kill all the mob on the tower leaving one alive so the white mantle group don't respawn. Chrono can use the cannon on the tower to help those on the ground. depending on situation sometimes I (druid) might go down to help.



Glenna group



As mentioned earlier, there are mines that spawn in the middle of the path. See picture above for example of how mine looks like - outer white and inner red circle. The mine cannot be targeted nor destroyed unless it is activated, to activate the mine you need to go near it touching the white circle, and once it is activated, the tempest can then place one lava font on it to clear it. Note that, you can't touch the inner red circle, you die instantly if you do.
Anyone can help to clear the mines. Bare in mind, these mines will respawn at the same location a while later. If you happen to stand on the spawn location while it spawns on you, you have very little time to get out and/or you will die immediately. So try not to stay in the middle of the path all the time, keep eyes on mines while maintain stacking with the group is important too.
Your duty in Glenna group is basically, clear mines, kill white mantles push forward fast and more aggressively when tower is secured, and so Glenna can move forward to activate next check point. also kill front warg - chill & cripple then dps it down.

One Tempest - We need you to drop FGS at the first well. Watch this video up to 10 seconds at least. Please drop the FGS on the well at the cave entrance eg in the screen below. Ze dos need your FGS to solo cave.
Condi rangers - Take skirmishing trait "Trapper's Expertise" so all your traps in your utility skills has cripple. it will help to cripple the front warg if you place the trap on them.

All others generally

I will need all to do your best in dps. Stack as much as you can so you get all the buff to boost your dps. Once tower is secured, we want Glenna to push forward to the next check points as fast as we could, move forward and mobs will follow. Clear mines and kill and keep moving forward and stop right next to the unsecured tower and wait for it to be captured. Please don't stay behind to kill a single mob when there is room to move forward because the longer it is the more pressure later on as more waves of white mantle will push us from the front.

Specially assigned duties:

Viper Necro (Back warg duty)
Please prepare your necro with typical viper necro build and take Flesh Golem - scepter/dagger (check qT build). Your duty is to stay behind where the warg spawn and solo kill it. There will be 4 wargs in total. After Glenna reaches the final check point, you can run to the front to join the others for the final phase and kill the final boss. You can either use leyline to glide there or run physically if you do not have the leyline glider mastery. 

Basically doing normal rotations for viper necro plus golem's auto attack will permanently slow the warg down. Note: do not activate flesh golem charge skill because it is golem normal attack that cripple the warg, you want the golem to attack the warg normally only.


Chrono (Solo cave & tower duty)
Please check out this video for Chrono solo cave. 



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