Sunday, 23 July 2017

Vale Guardian Guide for DIE

Next Vale Guardian - 26 August 2017 9.20AM server time



There are many guides out there for Vale Guardian. This is the very first raid boss and has a lot of mechanics which is one of the best boss for raid training.


1. Vale Guardian Arena





Basically we will be fighting only inside this arena (see screen above). The arena is divided into three (3) equal sections. Vale Guardian (VG) spawn in the middle of the arena and he follows our Tank. Tank is the person with highest toughness in the squad, in our case it is one of our Chronomancer. VG is basically the main boss that we need to defeat. There's nothing special about this boss, we basically just need to DPS it down and CC him ASAP when the CC bar appear, so he will be responsive to our Tank especially when our Tank needs to move him to the next section of arena. If VG has the CC bar not cc-ed he will just stand there not moving at all. If he is standing on the section where the electric field going to be spawning, the green circle will spawn in the electric field which will cause party wipe. So it is very important that we CC vg ASAP.
Note that, VG has 22 million hp. While "dps-ing" VG, we have to counter various mechanics that occur at the same time. They are such as: the green circle, dark blue circle, red orb seeker, white orbs and electric fields.

(i) Green Circle
GREEN circle spawns every 15 seconds in a random location inside the same arena sector as the VG. If VG is in the blue arena section (which is where we will start), the green circle will spawn in the blue arena sector - the same sector as where the VG is. We assign 4 players to go to green circle plus one to backup. Those who assigned to do green circle, you have limited time to run and stay inside the green circle. If we don’t have 4 players standing in the green circle (down players inside circle don't count), the whole team will take this total mass destruction damage, which may result in a full party wipe. The timer of how long you have to run to the green circle before the mass damage occur is indicated by the bright green circle. When the bright green circle decreases in size from outer circle into the center of the green circle (see picture below), that is when the mass damage occur and if we do not have 4 people inside the circle, everyone in the squad take the massive damage. sometimes, druid can burst heal through the damage depending and Chrono can distort this damage for his group members.




NOTE: The green circle may spawn near boss or far away inside the same sector where the boss is. It is important that everyone keep alert to the green because sometimes that critical moment you need to drop everything you are doing and go to green to make sure we have minimum four people at green. We can't have everyone go to green because it is dps loss.

(ii) Dark Blue circle
Multiple dark blue circles spawn every 9 seconds on players near VG. You have 2 seconds (or less if you  have higher ping) to get out of the circle either by dodging out or just step out slightly. If you stay inside the blue circle, it will teleport you to a random location, which is very scary. If you get teleported there will be dps loss and/or you may die if you get teleported into the electrified field during specific phase.



(iii) Red orbs - Seeker
Red orb seekers spawn every 20 seconds. It moves towards players and deal terrifying damage. You can immobilize, knockback, chill, cripple and fear (except blind) the seekers from the players and stop them approaching the players.

(iv) White orbs
White orbs only appear during the split phases (explained below). You need to move around a little (not too much from zerg) to avoid getting hit by this white orbs as they do quite a bit of damage.

(v) Electric fields
There are 3 arena sections as mentioned before, electric field covers arena section/s during Phase 2 and Phase 3. In Phase 2, only one arena section is covered by electric filed but in Phase 3, we will have two arena sections cover by electric fields leaving us with only one section that is cleared of electric field. The electric field last for 20 seconds before moving clockwise to the next section.

Phase 2 Electric field (cover one arena section)
Phase 3 Electric field (cover two area sections)

 


2. Boss Phases
There are three (3) main Phases of Vale Guardian and in between boss phases we have split phases where VG goes away and 3 of his split guardians are spawn correspondence to specific section of arena - blue, green and red guardians. Split phases triggers when VG at 66% and 33% hp. We need to complete all these phases within limited time (8 minutes) or VG boss will become enraged. When the boss enrage, we will all DIE (welcome to DIE guild). The boss deal more damage to us during the enrage stage so it is unlikely that we will last.  

Phase 1 - This is the DPS phase while also having to manage the green circle, dark blue circles and and approaching seekers. Nothing special about this phase, we just need to dps the boss down to 66% hp to trigger the split phase.

Split Phase 1 - This phase happen when VG health drop to 66%. This is the first split phase where VG goes away and mini guardians spawn at each Arena sections at associated coloured pillars (see screenshot above).

Blue and green guardians take direct damage, red guardian takes only condition damage. The blue guardian gets a buff every 10 sec that makes him invulnerable. Chrono will need to use auto sword attack to remove the boon. Note that blue guardian triggers green circle mechanic while green guardian triggers dark blue teleporting circles, which you will need to manage. At zero guardian hp, we need to CC the guardian to completely kill it.

At the start of the split phase, condition guys go to red pillar, power dps guys and druid go to blue pillar and I will go to green guardian alone. I will pull the green guardian to blue guardian so we can all dps both at the same time. Just be careful with dark blue circles and green circle. Everyone at green and blue guardians goes to green circle so the guardians will follow and we can continue to dps while doing green circle mechanic. As for condi guy, do your very best to kill red guardian. It's a race - which group get their boss killed first they get candy. Once all guardians are dead, next VG boss phase will commence.

Phase 2 - Similar to Phase 1 but one section of the arena is now electrified for 20sec, starting from green section of the arena going clockwise around the arena (green, blue then red arena etc). If you stay in the electric field you will take damage and may go down and dieeee. When we have to traverse through the electric field to move to tank or VG, make sure we go as a zerg so healer can mass heal everyone. Make sure you save dodge for seeker. Dodge through seeker inside electric field.

We need to CC VG when his cc bar is on. This is because VG will not move with our Tank if he has cc bar on. Continue to dps until boss reach 33% hp where next phase will begin.

Split Phase 2 - Everything the same as Split Phase 1. 

Phase 3 - This phase is the most intense phase and is the most fun. :) Instead of having one arena filled with electrified field, we now have two sections of Arena filled with electrified field.

Another thing we need to be critical in this phase is that we must CC VG asap when the cc bar is up. The Tank needs to move VG to the next arena section asap before the electrified field catch up from behind. Remember that green circle spawn at arena section the same section as where the VG is, we want the green circle to spawn in non-electrified section of arena so we really want to move him into the next arena section ASAP. We only have one arena section clean from electric field. If he has CC bar on, he will not move with our Tank. This may result to having green circle spawns in the electrified field behind. 





Please watch this quick walkthrough video.



1 comment:

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