Cairn the Indomitable
Cairns the Indomitable is the first boss of Wing 4 raid.
Cairn is a boss that stays mainly in the middle of a raised circular arena and this boss is not a dps race boss like Gorseval so we can have 3 healers to be safe. We may have two condi groups OR a condi + a power group depending what we have in the squad. However, we prefer condition team for both groups if possible as Cairn is a boss with highest toughness among all raid bosses and condition damage will work better on him.
There is a special action Skill (Celestial Dash) which you can use to teleport you around. The cool down for this special action skill is 5 seconds so you may need to time or keep it right to use for certain mechanic.
(a) Cairn's Arena
(b) Special Action Skill - Celestial Dash
MECHANICS
Refer to the screenshot for Cairn's Arena above:
Basically, everyone stack at the green arrow location, our kiter will kite around the red arrow location opposite of the other players.
The person who gets Shared agony debuff (with red circle around him) will need to stand around blue arrow outside the yellow circle away from other players but not too far so he can still receive healing and party support buffs.
Basically, everyone stack at the green arrow location, our kiter will kite around the red arrow location opposite of the other players.
The person who gets Shared agony debuff (with red circle around him) will need to stand around blue arrow outside the yellow circle away from other players but not too far so he can still receive healing and party support buffs.
- It is very important that no one use reflect in this boss. Check your traits, skills and all, make sure no reflects.
- If you get knockout of platform, you will die instantly.
The mechanics for Cairn are meteor swarm, shared agony debuff, red teleporting circles, green circles, sword attack, and centric waves, which are explained in the following.
Cairn casts meteor swarm which is few number of shards that go from him to the edge of the platform. This attack target the player that is furthest to him and the shards cover a bit more than one quarter of the Arena. We usually have a kiter that stand near the edge of the platform so to divert the shards from all other players. This job is very risky because if you get hit by the shard, you get a small knockback, but enough to knock you out of platform if you are at the edge of the platform.
Meteor swam will not hit players that are close enough to the boss. But if someone uses reflect when the boss is casting meteor swarm, the shards will hit everyone stacking near the boss which result to knockback and deal significant damage as well. As such, it is very important for players at boss NOT to use reflect. Check your traits and skills to make sure no reflect traits/skills.
2) Shared Agony
- If you get knockout of platform, you will die instantly.
The mechanics for Cairn are meteor swarm, shared agony debuff, red teleporting circles, green circles, sword attack, and centric waves, which are explained in the following.
1) Meteor Swarm - Shards
(1.1) Meteor swarm / shards targeting Kiter
Cairn casts meteor swarm which is few number of shards that go from him to the edge of the platform. This attack target the player that is furthest to him and the shards cover a bit more than one quarter of the Arena. We usually have a kiter that stand near the edge of the platform so to divert the shards from all other players. This job is very risky because if you get hit by the shard, you get a small knockback, but enough to knock you out of platform if you are at the edge of the platform.
Meteor swam will not hit players that are close enough to the boss. But if someone uses reflect when the boss is casting meteor swarm, the shards will hit everyone stacking near the boss which result to knockback and deal significant damage as well. As such, it is very important for players at boss NOT to use reflect. Check your traits and skills to make sure no reflect traits/skills.
2) Shared Agony
(2.1) Shared agony debuff on player
The furthest player away from the boss will get "shared agony" debuff indicated by a red circle around him. In the initial phase, one person gets it, then two then three. The shared agony debuff that affect a player will disappear after some time and next person furthest away from boss will get it, the cycle of each shared agony debuff to expire is around 20 seconds. When you have this Shared agony debuff, make sure you stand around the blue arrow and ensure the red circle around you not touching any players because it can deal significant damage to them or kill them.
3) Red Teleporting Circles
4) Protection Greens
(4.1) Green circle with 2 spheres floating above
From time to time, Cairn will cast an aoe that will pull players up into the air and drop them down back to the arena, if you get hit by this aoe 3 times you will get petrified for a period of time. To avoid this aoe, players need to stand on the green circle that appear on the platform. There are number of spheres appear on top of the green circle indicating how many players minimum are required to stand on it enough to activate the protection to Cairn's aoe. Screenshot above shows a green circle with two floating sphere above it meaning minimum of two players are needed to stand on it for the protection to work. For greens without sphere on it, any player stand on it will get protection, in other words green circle without sphere on top of it has no set required number of players to be on it to activate protection.
5) Sword & Swing Attack
This attack from Cairns is cruel. People called it Cairn's penis attack. Ze dos called it Pissa attack. If you get hit by this attack you get knockback, you can get knockback twice depends on where you are standing. A double knockback can knock you out of the platform and kill you. A long red arrow will indicate where this penis attack will begin, after the red arrow disappear Cairns will extend his hand on where the arrow is shown and swing counter clockwise swiping players on its path. You can dodge this sword attack or use special action skill to dash to the opposite direction and avoided this attack.
6) Centric waves
(6.1) Centric waves from second inner circle
This attack is a circular earth waves go from second inner circle of the platform (yellow circle shown in Cairn's Arena screenshot above) to the edge of the platform. This attack does several knock back to players and can knock players out of platform if you are standing outside the second inner circle (yellow circle in the screenshot for Cairn's Arena). If you stand in between the green and yellow circle you will not get affected by these waves. You can use special action key to teleport your character to the middle of the platform before you get knock out.
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